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emulation jobs in San Diego

$94,200 – $141,200 · Posted 1 day ago

Verification Software Engineer on Qualcomm's Modem/Chiplet Validation & Emulation team, responsible for developing and scaling system-level validation content and automation frameworks for pre- and post-silicon SoC validation. The role requires proficiency in C/C++, Python, and bare-metal software development, with hands-on debugging across hardware-software interfaces, emulation platforms, and silicon debug tools. Engineers will work on functional verification, concurrency testing, and performance analysis for modem and RF subsystems, applying AI/ML techniques to improve validation productivity. The position offers exposure to cutting-edge data center and mobile SoCs with opportunity to build scalable solutions across diverse system architectures.

San DiegoLast seen today
$94,200 – $141,200 · Posted 2 days ago

Qualcomm seeks a Verification Software Engineer to join the Modem/Chiplet Validation & Emulation team, responsible for end-to-end silicon quality across pre- and post-silicon phases. The role involves designing and scaling system-level validation content, developing bare-metal test frameworks, and performing hardware-software co-debug across SoC architectures. Engineers will write C/C++ and Python code for functional and performance validation of modem and RF hardware engines, analyze failures, and apply AI/ML techniques to improve validation productivity. The position offers exposure to cutting-edge data-center and mobile SoCs, requiring strong low-level programming, debug tools expertise (JTAG, logic analyzers), and ability to work across hardware, firmware, and software teams.

San DiegoLast seen 1 day ago
$94,200 – $141,200 · Posted 2 days ago

Qualcomm seeks a Systems Software Power Engineer to optimize power efficiency for next-generation Snapdragon SoCs. The role spans the full lifecycle from pre-silicon modeling through post-silicon debug, requiring expertise in power architectures, control loops, and low-power techniques across hardware and software layers. Key responsibilities include driving end-to-end power optimization across architecture, firmware, kernel, and Android teams; prototyping and evaluating power features; executing post-silicon power KPI validation; and developing power debug and analysis infrastructure. The position demands strong embedded software skills with hands-on experience in firmware and Linux kernel development, plus solid understanding of computer architecture, memory hierarchies, CPU/GPU design, and OS fundamentals.

San DiegoLast seen today
$148,300 – $222,500 · Posted 5 days ago

As a Staff System Performance Engineer, you will research, simulate, and validate performance across Qualcomm Snapdragon chipsets, optimizing power, performance, and thermal behavior for Mobile, Compute, Automotive, and IoT platforms. You will profile complex concurrent system use-cases in emulation and software environments (Android/Linux/Windows), define performance analysis plans across multiple workloads (CPU, GPU, AI/ML), and identify optimization opportunities in SoC software and hardware architectures. You will lead triage of performance issues, collaborate with cross-functional teams on power and thermal solutions, and mentor junior engineers. The role requires 4+ years of post-silicon power/performance analysis experience, strong programming skills (Python, C/C++), deep understanding of ARM SoC architecture, and the ability to communicate findings to senior leadership and drive architectural decisions.

San DiegoLast seen 4 days ago
$110,000 – $151,000 · Posted 8 days ago

). Rehost and reverse-engineer unknown firmware by analyzing binaries and hardware dependencies, then develop virtual device models and digital simulations validated against real hardware behavior. r unknown firmware by analyzing binaries and hardware dependencies, then develop virtual device models and digital simulations validated against real hardware behavior. Work within a small focused team on architecture, implementation, testing, and technical documentation of modular emulation software.

San DiegoLast seen 7 days ago
$141,600 – $212,400 · Posted 8 days ago

As a Staff Graphics Software Engineer, you will architect, design, implement, and optimize GPU hardware, drivers, features, and tools for next-generation gaming, XR, and AI experiences. You will write complex code in C++, C, Perl, and Python across simulation, emulation, and on-device environments, develop comprehensive pre- and post-silicon tests, and collaborate with cross-functional teams and external stakeholders. The role requires 4+ years of relevant software/hardware engineering experience (or equivalent with advanced degree) and deep graphics and GPU expertise. You will work independently with minimal supervision while providing guidance to team members and influencing key organizational decisions.

San DiegoLast seen 7 days ago