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gpu-architecture jobs in San Diego

$169,500 – $254,300 · Posted 7 days ago

Join Qualcomm's Graphics Post-silicon team as a Silicon Validation Engineer to validate next-generation GPU chips through system-level testing, debug, and characterization. You will perform functional verification on emulation platforms and silicon, conduct chip bring-up and debug activities, develop test automation scripts, and measure power/performance/thermal characteristics.… The role requires strong C/C++ and scripting skills (Perl/Python), knowledge of ARM architecture and bus protocols (AHB/AXI), GPU architecture understanding, and hands-on experience with lab equipment and debug platforms like Lauterbach Trace32.

San DiegoLast seen 5 days ago
$172,000 – $258,100 · Posted 11 days ago

Senior Graphics Programmer responsible for developing and optimizing real-time rendering systems for MLB The Show on iOS and Android. You will write and optimize the mobile rendering engine, debug graphics and performance issues, implement visual features, and ensure full utilization of platform-specific capabilities across Apple and Android ecosystems.… The role demands expertise in low-level graphics APIs (Metal, Vulkan), GPU shader programming, performance profiling, and the ability to ship high-quality graphics on constrained mobile hardware across a wide range of devices.

San DiegoLast seen 9 days ago
Posted 12 days ago

AMD is seeking an AI Systems Security Architect to drive system-wide threat modeling and security analysis across hardware, firmware, and software platforms. The role involves designing secure debug architectures, writing platform security specifications, and leveraging AI-assisted engineering tooling to accelerate security analysis.… The ideal candidate has deep expertise in computer architecture, confidential computing, root of trust, boot chain architecture, firmware security, cryptography, and threat modeling at platform scope, with proficiency in C/C++ and experience securing AI/ML workloads at datacenter scale.

San DiegoLast seen 10 days ago
$216,600 – $325,000 · Posted 14 days ago

Design and architect mobile SoC and chipset products, managing trade-offs across CPUs, GPUs, DSPs, AI engines, memory systems, and power grids. Lead cross-functional collaboration with core IP, hardware design, software, and product teams to define roadmaps and align development plans.… Communicate architectural analyses and strategic recommendations to technical and executive stakeholders. Drive innovation through top-down problem-solving and patent-eligible technical solutions.

San DiegoLast seen 13 days ago
$117,800 – $176,600 · Posted 14 days ago

Senior systems software engineer focused on power optimization for Snapdragon mobile SoCs. The role spans hardware-software integration across firmware, Linux kernel, and Android, requiring expertise in low-power design, DVFS, scheduler optimization, and post-silicon power debugging.… Responsibilities include prototyping power features from pre-silicon through productization, executing power KPI optimization across real workloads, and building power telemetry and analysis infrastructure. Strong foundation in computer architecture, embedded systems, and OS fundamentals required; hands-on firmware and Linux kernel development experience essential.

San DiegoLast seen 12 days ago
Posted 16 days ago

Senior Software Engineer role on Google's Pixel GPU driver team, responsible for developing and maintaining kernel and user-space graphics driver stacks. The position requires 5+ years of low-level systems programming in C/C++, 3+ years of device driver development interfacing software with hardware, 3+ years with embedded operating systems, and 1+ year of GPU architecture experience.… Candidates will develop new GPU features, optimize performance, bring up silicon, debug complex issues, and identify requirements for both software and hardware in Pixel products.

San DiegoLast seen 16 days ago
$195,200 – $292,800 · Posted 23 days ago

Qualcomm is hiring GPU Compiler Engineers to architect, design, implement, and optimize GPU cores and related compiler/driver software. The role involves collaborating with cross-functional teams to verify correctness through functional modeling, graphics testing, and performance/power analysis.… Candidates should have 6+ years of software, hardware, or systems engineering experience (or equivalent with advanced degrees), with preferred experience in compiler design, GPU architecture, or graphics drivers.

San DiegoLast seen 21 days ago
$126,700 – $217,900 · Posted 23 days ago

Qualcomm seeks a Senior AI Performance Architect to design hardware accelerator architectures optimized for AI training at scale. The role involves analyzing GPU/accelerator architectures, defining computational blocks supporting multiple datatypes and precisions, architecting memory and scale-out systems, and codesigning hardware with software/LLM requirements.… Responsibilities include competitive analysis, performance modeling, and pre-silicon prediction for ML training workloads. The ideal candidate spans software architecture, algorithm development, kernel optimization, and hardware accelerator design.

San DiegoLast seen 21 days ago
$123,700 – $185,500 · Posted 28 days ago

Design, architect, implement, and optimize GPU hardware, drivers, features, and tools at Qualcomm. Write performant code in C++, C, Python, and Perl across graphics and driver layers, maintain pre- and post-silicon test suites, and collaborate with cross-functional teams and external stakeholders to deliver GPU features and APIs.… Requires a strong graphics engineering background and ability to work with senior leadership.

San DiegoLast seen 27 days ago
$179,000 – $286,000 · Posted 1 month ago

Seeking a senior GPU compiler developer to design and implement compiler software architecture, pipelines, optimizations, and transformations for GPU platforms. The role requires collaborating with driver and hardware teams to implement new API and hardware features, improve performance and power consumption, and debug code generation issues.… The ideal candidate has 10+ years of compiler development experience, strong C/C++ expertise, deep knowledge of LLVM and compiler optimization techniques, and familiarity with GPU architecture and SIMD.

San DiegoLast seen 1 month ago
$108,500 – $162,700 · Posted 1 month ago

As a GPU Compiler Engineer at Qualcomm, you will architect, design, implement, verify, and optimize the performance and power of GPU cores. Responsibilities include building functional model simulations, developing software, running graphics tests to assess functionality and performance, and assisting in driver and compiler software development.… You will collaborate with cross-functional teams and write technical documentation for GPU projects.

San DiegoLast seen 1 month ago
$179,000 – $268,400 · Posted 1 month ago

Senior Staff SoC Systems Performance Engineer responsible for analyzing and defining next-generation system-on-chip architectures across mobile, automotive, and compute products. The role involves conducting performance, power, and thermal analysis; deploying simulators and profilers to identify bottlenecks; and collaborating with hardware, software, and product teams to drive architectural decisions.… Requires 5+ years of systems engineering experience with deep knowledge of computer architecture (CPUs, GPUs, DSPs, memory hierarchies, cache coherency) and hands-on proficiency with performance modeling tools, SystemC simulators, and profiling methodologies.

San DiegoLast seen 1 month ago
$236,000 – $329,000 · Posted 1 month ago

Head of Silicon Systems and Architecture role leading Google's XR silicon strategy and roadmap. Responsibilities include defining multi-year silicon architecture across main processors, co-processors, and connectivity; architecting split-compute topologies for low-latency offloading; optimizing perception and GenAI workloads for edge computing; and bridging technical alignment between Core Tech, Platform SW, Hardware, and external chipset vendors.… Requires 8+ years in silicon engineering, system integration, and hardware design; 5+ years in technical leadership with direct reports; and proven success shipping consumer electronics to mass production.

San DiegoLast seen 1 month ago
$202,300 – $303,500 · Posted 1 month ago

A Principal-level GPU engineer role requiring architecture, design, implementation, and optimization of GPU cores and related software. The position involves leading teams to develop functional model simulations, graphics tests, driver and compiler software, and performance/power verification across complex GPU systems.… Requires 6–8+ years of software/hardware/systems engineering experience with advanced expertise in GPU architecture, and includes technical leadership and cross-functional collaboration with vendors and senior leadership.

San DiegoLast seen 1 day ago
$124,000 – $124,000 · Posted 1 month ago

As a Machine Learning Application Developer, you will develop and optimize neural rendering applications and ML software for efficient AI execution on Samsung's mobile GPUs. Working with hardware and software teams, you'll optimize performance and resource utilization by developing API-level software, ML operator implementations (GEMM, convolution, activations), and conducting low-level performance analysis.… The role requires strong C/C++/Python skills, proficiency with Vulkan/OpenGL/OpenCL, hands-on neural rendering experience, and deep understanding of GPU architecture and performance optimization techniques.

San DiegoLast seen 23 days ago
$94,200 – $141,200 · Posted 1 month ago

Qualcomm seeks a Systems Software Power Engineer to optimize power efficiency for next-generation Snapdragon SoCs. The role spans the full lifecycle from pre-silicon modeling through post-silicon debug, requiring expertise in power architectures, control loops, and low-power techniques across hardware and software layers.… Key responsibilities include driving end-to-end power optimization across architecture, firmware, kernel, and Android teams; prototyping and evaluating power features; executing post-silicon power KPI validation; and developing power debug and analysis infrastructure. The position demands strong embedded software skills with hands-on experience in firmware and Linux kernel development, plus solid understanding of computer architecture, memory hierarchies, CPU/GPU design, and OS fundamentals.

San DiegoLast seen 24 days ago
Posted 1 month ago

Senior Software Engineer role on Google's Pixel GPU driver team, responsible for developing and maintaining kernel and user-space graphics driver stacks. Requires 5+ years of low-level systems programming in C++ or C, 3+ years of device driver development interfacing software with hardware, 3+ years with embedded operating systems, and 1+ year of GPU architecture experience.… The role involves developing new GPU features, optimizing performance, bringing silicon to production, debugging complex issues, and identifying future requirements for Pixel hardware.

San DiegoLast seen 28 days ago
Posted 1 month ago

AMD seeks a Principal Compiler Architect to lead the design and optimization of LLVM-based compilers for AMD GPUs, focusing on performance improvements for ML frameworks and HPC applications. The role involves working with architecture specialists on hardware bring-ups, debugging compiler issues, and developing groundbreaking compilation technologies for current and future GPU hardware.… The candidate will apply data-driven optimization strategies, stay current with hardware and software trends, and collaborate across teams to enhance compiler support for ML and HPC workloads. Required expertise includes strong C/C++ programming, understanding of GPU execution models, and ideally a track record of open-source LLVM contributions.

San DiegoLast seen 1 month ago