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pre-silicon-testing jobs in San Diego

$123,700 – $185,500 · Posted 23 days ago

Design, architect, implement, and optimize GPU hardware, drivers, features, and tools at Qualcomm. Write performant code in C++, C, Python, and Perl across graphics and driver layers, maintain pre- and post-silicon test suites, and collaborate with cross-functional teams and external stakeholders to deliver GPU features and APIs.… Requires a strong graphics engineering background and ability to work with senior leadership.

San DiegoLast seen 22 days ago
$123,700 – $185,500 · Posted 24 days ago

As a Senior GPU Software Engineer at Qualcomm, you will architect, design, implement, and optimize GPU hardware, drivers, features, and tools for gaming, XR, and AI applications. You will write performance-critical code in C++, C, Python, and Perl across simulation, emulation, and on-device environments, and maintain comprehensive pre- and post-silicon tests to verify correctness.… You will collaborate with cross-functional teams and external stakeholders to expose new features, identify design deficiencies, and document solutions. The role requires 2+ years of software/hardware engineering experience (or equivalent with advanced degree) and demonstrable expertise in graphics-focused programming languages.

San DiegoLast seen 23 days ago
$116,900 – $175,300 · Posted 1 month ago

Senior GPU Software Engineer at Qualcomm designing, implementing, and optimizing GPU hardware, drivers, features, and tools for gaming, XR, and AI applications. Responsibilities include architecting GPU software solutions, writing performance-critical code in C++, C, Python, and Perl, maintaining comprehensive pre- and post-silicon tests across simulation and emulation environments, and collaborating with cross-functional teams and external stakeholders.… Requires 2+ years of software engineering experience (or equivalent with Master's/PhD) and 1+ year of graphics programming experience in C++ or C.

San DiegoLast seen 18 days ago
$141,600 – $212,400 · Posted 1 month ago

As a Staff Graphics Software Engineer, you will architect, design, implement, and optimize GPU hardware, drivers, features, and tools for next-generation gaming, XR, and AI experiences. You will write complex code in C++, C, Perl, and Python across simulation, emulation, and on-device environments, develop comprehensive pre- and post-silicon tests, and collaborate with cross-functional teams and external stakeholders.… The role requires 4+ years of relevant software/hardware engineering experience (or equivalent with advanced degree) and deep graphics and GPU expertise. You will work independently with minimal supervision while providing guidance to team members and influencing key organizational decisions.

San DiegoLast seen 4 days ago