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mobile-gpu-architectures jobs in San Diego

Posted 1 day ago

Staff Software Engineer role on Google's Pixel GPU driver team, requiring 8+ years of low-level systems programming in C++/C, 5+ years developing device drivers interfacing software with hardware, and 3+ years in software design, architecture, and technical leadership. The role involves developing kernel and user-space GPU driver stacks, optimizing GPU-accelerated applications, and leading a distributed team while advising on graphics hardware and software opportunities for Android and Pixel products.

San DiegoLast seen today
Posted 10 days ago

Senior Software Engineer role on Google's Pixel GPU driver team, responsible for developing and maintaining kernel and user-space graphics driver stacks. Requires 5+ years of low-level systems programming in C++ or C, 3+ years of device driver development interfacing software with hardware, 3+ years with embedded operating systems, and 1+ year of GPU architecture experience. The role involves developing new GPU features, optimizing performance, bringing silicon to production, debugging complex issues, and identifying future requirements for Pixel hardware.

San DiegoLast seen 9 days ago