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debugging-tools jobs in San Diego

$127,200 – $190,800 · Posted 4 days ago

Lead the design and development of embedded NPU software frameworks, runtime libraries, and system drivers for AI acceleration across Snapdragon SoCs. Architect optimizations for high-performance, low-power multimedia and machine learning workloads spanning mobile, automotive, compute, and XR platforms. Work across the full software stack—from low-level drivers to high-level frameworks—collaborating with hardware and systems teams. Mentor engineers, drive technical decisions, and own system-level integration across CPU/DSP/NPU subsystems.

San DiegoLast seen 2 days ago
$141,600 – $212,400 · Posted 9 days ago

Staff GPU Software Engineer at Qualcomm's Adreno GPU Developer Tools team, designing and developing profiling, performance analysis, and debugging tools for next-generation graphics, games, ray tracing, machine learning, and image/video processing. Responsibilities include GPU hardware/software collaboration on performance validation, feature development, issue debugging, driver instrumentation, and developer ecosystem engagement. Requires 4+ years software engineering experience with strong C/C++ proficiency and GPU hardware/graphics knowledge; experience with graphics APIs (Vulkan, DirectX, Metal, OpenGL), game engines (Unity, Unreal Engine), or GPU computing (CUDA, OpenCL) is a plus.

San DiegoLast seen 7 days ago
$211,800 – $317,800 · Posted 10 days ago

Qualcomm is hiring Sr. Staff and Principal Engineers to develop low-level software for custom CPUs, focusing on Linux kernel, boot firmware, and platform optimization. The role requires deep expertise in computer architecture, C/assembly programming, and systems-level software development across pre-silicon and hardware environments. You will collaborate with hardware and software teams to optimize performance, ensure OS efficiency, and enable new architectural features while working independently on multi-faceted technical challenges.

San DiegoLast seen 8 days ago